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immortal

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Posts : 17
Join date : 2010-02-20
Age : 26
Location : tacoma, washington

PostSubject: defensive hot spot   Fri Mar 12, 2010 11:45 am

get 3 million metal
1.5 million crystal
and you can build 1000 light lasers.

they suck but it takes alot away from your more expensive defences from being destroyed..
also the defencive cappabilitys add up after awhile.

i suggest you do this. i am stoping the building of my planets to do this on at least 2 planets...
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dilwinkel

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Posts : 50
Join date : 2010-03-06

PostSubject: Re: defensive hot spot   Fri Mar 12, 2010 2:08 pm

yeah, lls and rls are fodder units.

Heavy lasers are anti-light fighters/fodder, ion cannons are kinda like fodder, the shields can really make a difference.

Some people call Gauss anti fodder, but they're mostly to kill off cruisers and help with bs.

Then there's pt's, the big guns.
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HateLesS

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Posts : 206
Join date : 2010-03-07

PostSubject: Re: defensive hot spot   Fri Mar 12, 2010 3:17 pm

i like seeing counts under 1k ll or 1k rls i will atk unless they have a few big guns but if i see like 200ls and 200rls bshind 40 guass i will atkj it without thinking twice
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nameca

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Posts : 32
Join date : 2010-02-21

PostSubject: Re: defensive hot spot   Fri Mar 12, 2010 3:59 pm

For defense I look at building it scaling by the time I begin fleeting I will have a defense similar to the following

1k Rocket
750 LL
500 HL
100 Gauss
100 ION
50 Plasma
30 anti balistic missles...
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HateLesS

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Posts : 206
Join date : 2010-03-07

PostSubject: Re: defensive hot spot   Sat Mar 13, 2010 11:18 pm

i go with a ratio 1k rls 1k ll and around ten plasmas and 70 guass
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